gl renderer: Remove unused uniform from inset shadow shader
authorTimm Bäder <mail@baedert.org>
Sat, 30 Nov 2019 11:44:15 +0000 (12:44 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 3 Dec 2019 07:40:35 +0000 (08:40 +0100)
gsk/resources/glsl/inset_shadow.fs.glsl

index 87a7205de27b1bef03c6109ccd6d9bba51ec60fd..e0b28d65896c8af2a3247f4f8c066f0a5390caf2 100644 (file)
@@ -1,5 +1,4 @@
 uniform float u_spread;
-uniform float u_blur_radius;
 uniform vec4 u_color;
 uniform vec2 u_offset;
 uniform vec4 u_outline;